Busy busy busy...
It's been a while since I've updated the blog. So what's going on?
Well, the robot is still sitting in the state it was in the last post. I have yet to write code for it.
The code for this site is my main focus right now, and it's undergoing a rewrite to make it run inside OSGi. This gives me the advantage of an easy extension mechanism, along with dynamic loading and unloading.
Along the way to getting that done, I've also implemented the network monitoring system for dataslab. The prototype is online now, with 6 servers feeding data into it, and more to come. Several of the pieces (bundles) that were used to build NMS, are also parts of the new code for the blog/wiki/forum system.
On a completed unrelated front, the co-author of rtChess contacted me after more than 6 years, wanting to resurrect the project in a new form. Since I tend to work better when I have lots to do, I agreed.
The real-time ray-tracing engine in rtChess was his baby, and my main job was to provide the user interface and controls. It's sounding like it's going to be very cool, since he's pulled the ray tracing code out and has created a library. Oh, and made it run faster and have more features.
The good news is we're talking about making the library open source, which means there soon could be lots of games (or other apps) with real-time ray-tracing goodness built right in.
So until the project gets going, I'll track it's progress here. Once it does, I'm sure it will have it's own home.
No comments.